A puzzle platformer with 34 levels. Each level features a few mechanics combined in different ways to create a sense of progression in both complexity and understanding.
This was a puzzle experience iterated and evolved over multiple development periods. The final product involves the combination of a sliding puzzle and a light based logic puzzle.
This was a group project carried out over about 15 weeks. It is a game that attempts to blend horror aesthetics with a creature care game. The project was the first project I worked on with a team for more than 2 months.