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Platform

Genre

Team Size

Duration

Unity

Puzzle

16

8 Months

Chyma and the Toll of Time is an isometric, puzzle-platformer, with an emphasis on the puzzles. The game revolves around the "Rungback" a power that allows the player to record Chyma's actions and play them back whenever they want. 

I joined the team about halfway through development after being recruited as a level/puzzle designer.

ChymaLevelConcepts-05-01.png
ChymaLevelConcepts-05-02.png

After familiarizing myself with the game, the team had a discussion about any additional mechanics we wanted to add. With new mechanics being added and a general progression of the game being mapped out the way we designed levels had to become more focused on which specific mechanics would be in what levels.

Iterations on an early level based on feedback about the difficulty of jumping, the laser being skippable, and unclear possible solutions

These are concepts for a level in the introduction of the game that teaches the player how the Sandstorms combine and how they can be used for a jump boost, as well as the final resulting level.

AroundTheBellInEightyTolls.png

These are concepts for a level in the forge that includes the Sandstone Guards and the Undead, and the Sandstorm if it made sense or fit into the level.

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